A downloadable game

While I did follow the tutorial pretty closely, I made a few aesthetic choices that I much preferred over the examples. I gave the victory screen a gold/red gradient. I also added 6 enemies for level 1, and 10 enemies for level 2. It's nothing too fancy, but I wanted to get a feel for how the enemies move. I'm going for a 'search and destroy' type gamefeel, so I scattered them about the map and tried to see if I could strategically place them so that the player doesn't spend too much time hunting for the final enemy. I also experimented a bit with obstacles in level2; as I placed a giant asteroid in the lower left hand corner. For my PROPOSED MODIFICATIONS, I would like to add a more maze like level design with a focus on finding deliberately placed enemies and taking advantage of cover. I would also like to add at least 9 or 10 levels. If at all feasible, I would like to see if I can implement a very rudimentary boss fight. Failing that, I would settle for an especially large level at the end.

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smithf-OSX.zip 31 MB
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smithf-Windows.zip 33 MB

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Sorry for the late submission, I have been dealing with malnutrition as I went through a period in which it was hard to get food. As such, I didn't have a lot of energy and found it difficult to make use of the time I set aside.